Quick Match
One match against the team you choose, from a one-over thriller to a one-day game: 1, 3, 5, 10, 20 or 50 overs a side. Pick Test for two innings each and the follow-on. Play every ball, or simulate to the result.
Every ball matters
Bat, bowl and captain your side through quick matches, Tests, cups and a full career, against 24 teams, on your phone or computer. No download, no sign-up.
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Four ways in, 24 teams to play as or against, and four difficulty levels from Easy to Legend.
One match against the team you choose, from a one-over thriller to a one-day game: 1, 3, 5, 10, 20 or 50 overs a side. Pick Test for two innings each and the follow-on. Play every ball, or simulate to the result.
Five competitions: a league season with promotion and relegation, a 16-team knockout cup, a 20-team World Cup with groups and net run rate, a best-of-three or best-of-five series, and a Legends Cup.
Create your own cricketer and climb from club to state to franchise to country. You move up by being picked on your form, not by levelling up.
13 practice drills, from yorkers and leg-spin to the death overs. Every shot is logged on a timing chart, so you can see exactly how early or late you are.
Yorkers, bouncers, slower balls, knuckle balls and cutters; in-swing, out-swing and reverse swing; off-breaks, doosras, carrom balls, leg-breaks, googlies and flippers. Right-arm and left-arm, pace and spin.
Sixes, fours, wickets and near misses replay automatically with ball tracking. You can review LBW and run-out decisions, twice an innings.
Six pitch types from grassy to dusty, day or night with dew, powerplays, bowler quotas, free hits, injuries and impact substitutes.
A commentator calls the wickets, the milestones and the finish, in English, Hindi or Marathi, using your device's own voices.
Scorecard, wagon wheel, run-rate worm and your own shot timing, whenever you want them in a match.
Pick your eleven from a 25-player squad, call the toss, and decide who comes in after each wicket and who bowls each over.
Swipe anywhere: the direction aims the shot and the length of the swipe sets the power, so a longer swipe lofts it. Your timing is taken the moment your finger lands. Prefer tapping? Switch to tap controls and tap where you want the ball to go. Both reach all 22 strokes. On a keyboard, the arrow keys aim, W defends, S hits along the ground and D lofts it.
Choose a delivery from your bowler's own repertoire, tap the pitch map for line and length, set the field, then release on the meter. Let go early and it drops short; late and it pitches up, and too late is a no-ball. Bowl over or round the wicket.
Every run is your call. Your batters stay in their crease until you press RUN, and CANCEL can still send them back. On a keyboard, R runs and X cancels.
Win the toss and choose to bat or bowl, then pick the next batter after every wicket and the bowler for every over.



Everything about the game, and about cricket, that a new player asks first.
The complete Cricket Red controls guide: swipe, tap and keyboard batting, planning and releasing a delivery, calling runs, and captaining your side.
Every way to play Cricket Red: quick matches of 1 to 50 overs, Tests, a World Cup and four more cups, a career from club to country, and 13 net drills.
Every cricket shot explained, from the cover drive to the reverse sweep: what each stroke is, the ball it suits, and how to play it in Cricket Red.
Every type of cricket delivery explained, from the yorker and knuckle ball to the doosra and googly: what each ball does, and how to bowl it in Cricket Red.
Partner with us
Cricket Red is open to sponsors. If your brand belongs next to cricket, tell us about it and we will get back to you.
Become a sponsorCricket Red is a free 3D cricket game that runs in your web browser. You bat, bowl, run between the wickets and captain your side, in quick matches from one over to fifty, Test matches, cup competitions, a career mode and practice nets.
Yes. Cricket Red is free to play in your browser, and it needs no account or sign-up.
No. It runs straight from cricketred.com on phones, tablets and computers. If you like, you can add it to your home screen from your browser menu so it opens like an app.
Yes. It plays in portrait or landscape with touch controls made for phones. It needs a browser with WebGL, which almost every current phone and computer has.
Swipe anywhere on the screen: the direction of the swipe aims the shot and its length sets the power, and your timing is taken the moment your finger lands. You can switch to tap controls in Settings, or use the keyboard, where the arrow keys aim and W, S and D choose defence, along the ground or in the air.
Choose a delivery from your bowler's repertoire, tap the pitch map for line and length, then release on the meter. Releasing early drops the ball short, releasing late pitches it up, and too late is a no-ball.
Matches of 1, 3, 5, 10, 20 or 50 overs a side, Test matches with two innings each and the follow-on, five cup competitions including a 20-team World Cup, a career mode, and 13 practice drills in the nets.
24 teams: ten in an Indian league, ten in an international league, and four legends sides. The teams and players are the game's own. Cricket Red is not affiliated with any real cricket board, league or team.
Cricket Red is single-player. You play against computer-controlled teams at four difficulty levels: Easy, Medium, Hard and Legend.
Yes. Cricket Red is open to sponsorships. Use the sponsorship form linked on cricketred.com to tell us about your brand, and we will get back to you.
Email [email protected].
Yes, automatically, in your browser on that device. There is no account, so progress does not carry across devices, and clearing your browser data erases it.
We use analytics cookies to see how Cricket Red is found and played. Privacy
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CRICKET RED
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