Guide
Cricket Red game modes
Four ways in: a quick match, a cup, a career and the nets. 24 teams to play as or against, match lengths from one over to fifty, and four difficulty levels.
Play Cricket Red freeQuick Match
One match against the team you choose. Pick the length: 1, 3, 5, 10, 20 or 50 overs a side. The playing conditions change with it: a five-over game is a scramble, in a ten-over game every bowler bowls, twenty is the length you know, and fifty is a different sport, where somebody has to bat time.
Switch the match type to Test for two innings each and the follow-on, with each innings capped at 5, 10, 20 or 50 overs. Play every ball, or simulate straight to the result.
Play by day, in the afternoon, at dusk or under lights at night, when dew makes the ball harder to grip. Every ground has its own usual pitch, from grassy to dusty, and a quick match is played at your team's home ground.
Playing conditions you can change
- Powerplay: fielding restrictions at the start of an innings
- Bowler quotas: the most overs any one bowler may bowl
- Free hit after a no-ball
- Last man stands: the final batter can carry on alone
- Impact substitute
- Injuries
- White-ball or red-ball rules for wides
Cup: five competitions
| Competition | Format |
|---|---|
| League season | Eight teams, with promotion and relegation. Your season saves automatically. |
| Knockout cup | Sixteen teams, single elimination. |
| World Cup | Twenty teams in four groups. The top two in each group go through, and net run rate separates teams level on points. |
| Series | Two teams, best of three or best of five. |
| Legends Cup | The legends sides, against each other. |
Career
Create your own cricketer and work your way up from club cricket to state, franchise and country. You move up by being picked on your form, not by levelling up, so every innings counts toward the next call-up.
Nets: 13 practice drills
No overs, no wickets and no innings closing. Pick a drill and face nothing else until you can play it. Every shot you make goes onto a timing chart with your own window marked, so being early or late stops being a feeling and becomes a number.
- Open Net: a mix of everything
- Pace
- Swing
- Short Stuff
- Yorkers
- Slower Balls
- Off-Spin
- Leg-Spin
- Death Overs
- Green Top
- Turner
- Fourth Innings
- Hit the Deck: the bowling drill
The teams
24 teams to choose from: ten in an Indian league, ten in an international league, and four legends sides built around different eras of the game. Every side has a 25-player squad to pick your eleven from. The teams and players are the game's own; Cricket Red is not affiliated with any real cricket board, league or team.
T20, one-day and Test cricket: what changes
Twenty overs a side rewards hitting from the first ball and makes every dot ball count. Fifty overs gives an innings time to build: set batters score most of the runs, and wickets in the middle overs decide games. A Test gives each side two innings and asks different questions entirely: survive the new ball, bat long, and bowl a side out twice. You can play all three in Cricket Red.
More guides
How to play Cricket Red
The complete Cricket Red controls guide: swipe, tap and keyboard batting, planning and releasing a delivery, calling runs, and captaining your side.
Cricket shots explained: all 22 strokes
Every cricket shot explained, from the cover drive to the reverse sweep: what each stroke is, the ball it suits, and how to play it in Cricket Red.
Types of deliveries in cricket
Every type of cricket delivery explained, from the yorker and knuckle ball to the doosra and googly: what each ball does, and how to bowl it in Cricket Red.